Despite the obvious technical difficulties.
The speed
The speed
The lowest speed ever measured for spookyness is 10.000 times the speed of light. About 10792528488000 km/h. Imagine flying a satellite from earth with 210 ms latency at Jupiter, instead of 4 hours. The data transfer speed is only limited by the electronic equipment and is measured in yottabits per second(a really big unit).
Signal
There are no signals transmitted, therefore you have good signal wherever you are. A modem will be completely useless, because the receiver and transmitter is so small, cheap and energy efficient that you can have it in your cellphone/laptop. The server will be located wherever its cheapest to keep it.
Security
There is no way to intercept these communications from the air. So internet security will rely on the providers and service rather than wired or wireless signals. Hacking your computer without compromising any of these or having physical access to your computer, will be impossible.
Costs
In the start the costs will be high, because of monopolization, patents and such. But when the market grows, the prices will drop dramatically due to low power consumption, low maintenance costs and competition.
Cloud and privacy
Because of the low latency and accuracy, buffering videos would no longer be necessary. Hard drives will be a gimmicky thing for privacy activists. Even video games will disappear in the cloud. The processor, memory and graphics will most likely also be located in the cloud. The device will only be a way of displaying the image and giving inputs. As for privacy there is none. In order for this to work all signals goes trough the client. Due to low costs, its likeley thet there will be separate pirate web's, where privacy can be archived.
Development
The biggest obstacles to the technology as of date is big and clunky equipment for measuring. The equipment is both to big and to slow to be effective. The axis of the device will influence and mess with the measuring tool as the measuring tool in the other end does not tilt the same way. Its not to difficult to overcome this with gps, accelerometer and a compass.
By exploiting the spooky effect in atoms first proved in 1982. If you take two atoms of a substance and separate them they are somehow linked together. Any changes in the direction of one of them changes the direction of the other. No matter if it is in the end of the universe. By turning one atom in different directions on the server end and measuring the other atoms direction in the receiving end you can send ones and zeroes by turning the atoms up and down. This will require very little energy as a atom is quite small. Networking will have to go trough a server, but without the steps between. All users send their data trough the provider.
particle of user <-> user dedicated particle at provider <-> provider <-> user dedicated 2 particle <-> user2 particle
Range
As far as we are able to calculate the spin of the device relative to the server with latency and counter it. As of now about 2-3 solar systems away.
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